13-05-2021

MegaMan NT Warrior
ロックマンエグゼ
(Rokkuman Eguze)
GenreAdventure, science fiction
Manga
Written byRyo Takamisaki
Published byShogakukan
English publisher
Viz Media
DemographicChildren, Shōnen
MagazineCoroCoro Comic
Original run20012006
Volumes13 (List of volumes)
Anime television series
Directed byTakao Kato
Written byKen'ichi Araki
StudioXebec
Licensed by
Viz Media
Original networkTV Tokyo
English network
Jetix[1]
Cartoon Network, Kids' WB, Toonami Jetstream
Original run March 4, 2002 March 31, 2003
Episodes56 (List of episodes)
Anime television series
Axess
Directed byTakao Kato
Written byKen'ichi Araki
Music byGordon McGhie
StudioXebec
Licensed by
Viz Media
Original networkTV Tokyo
English network
Cartoon Network, Kids' WB, Toonami Jetstream
Original run October 4, 2003 September 25, 2004
Episodes51 (List of episodes)
Anime television series
Stream
Directed byTakao Kato
Written byKen'ichi Araki
StudioXebec
Original networkTV Tokyo
Original run October 2, 2004 September 24, 2005
Episodes51 (List of episodes)
Anime film
Rockman EXE Hikari to Yami no Program
Directed byTakao Kato
Music byShuhei Naruse
StudioXebec
ReleasedMarch 12, 2005
Runtime50 minutes
Anime television series
Beast
Directed byTakao Kato
Written byKen'ichi Araki
StudioXebec
Original networkTV Tokyo
Original run October 1, 2005 April 1, 2006
Episodes25 (List of episodes)
Anime television series
Beast+
Directed byTakao Kato
Written byKen'ichi Araki
StudioXebec
Original networkTV Tokyo
Original run April 8, 2006 September 30, 2006
Episodes26 (List of episodes)

MegaMan NT Warrior,[note 1] known in Japan as Rockman.EXE (ロックマンエグゼRokkuman Eguze), is an anime and manga series based on Capcom's Mega Man Battle Networkvideo game series, part of the Mega Man franchise. The manga series was written by Ryo Takamisaki and ran in Shogakukan's CoroCoro Comic between 2001 and 2006. The anime series, produced by Xebec (now Sunrise Beyond), ran for five seasons on TV Tokyo in Japan between March 2002 and September 2006, reaching 209 episodes in total. Viz Media produced English-language versions of the manga and licensed the first two seasons of the anime. Despite common elements, the stories of the game, anime, and manga versions of the Battle Network series all diverge heavily from each other.

  • 2Media
    • 2.2Anime

Watch Rockman.EXE Episodes Online Rockman.EXE Watch Online in HD. You can find English Subbed Rockman.EXE Episodes here. Just click on the episode number and watch Rockman.EXE English sub online.

Plot[edit]

The series focuses on Lan Hikari and his NetNavi, MegaMan.EXE as they build their friendship while dealing with threats from various NetCrime organizations. Along with Lan are friends Maylu Sakurai, Dex Ogreon, Yai Ayano, Tory Froid, and their respective Navis: Roll, GutsMan, Glide, IceMan. Although the series originally remains fairly close to the original Battle Network in terms of storyline, it begins to diverge greatly partway into the series. For example, there is no evidence showing that Lan and MegaMan were twin brothers in the anime, unlike in the games where it is revealed near the end of the first Battle Network game.

Media[edit]

Manga[edit]

The MegaMan NT Warrior manga series was written and illustrated by Ryo Takamisaki and published in the Shogakukan magazine CoroCoro Comic. A total of 13 tankōbon (bound volumes) were published in Japan from July 2001 to November 2006. All 13 volumes of the series were licensed in North America by Viz Media and published between May 19, 2004 and February 5, 2008.

Anime[edit]

The Rockman EXE anime first aired on TV Tokyo March 4, 2002.[2] It spawned four sequels, Rockman EXE Axess, Rockman EXE Stream, Rockman EXE Beast, and Rockman EXE Beast+. The total number of episodes between all 5 series is 209. There was also a feature film within the Stream storyline. Only the first and second (Axess) series were adapted into English.

The English adaptation, titled MegaMan NT Warrior, was produced by Viz Media and recorded by Ocean Productions. The series originally aired on Cartoon Network and Kids' WB in the United States and Teletoon in Canada.[3][4]Axess aired on TV Tokyo in October 2003, while the English adaptation (titled MegaMan NT Warrior: Axess) aired in January 2005 in the United States and April 2005 in Canada.[5]Stream aired on TV Tokyo on October 2, 2004, Beast on October 1, 2005, and Beast+ on April 8, 2006. Kids' WB dropped MegaMan NT Warrior off the TV block at one point and revived only to complete the final episodes from Axess before dropping it again.

The anime is for young children in Japan but like many English adaptations of other anime series, MegaMan NT Warrior is edited due to Americanization and censorship. Among the more notable edits made was the editing out of words such as 'fire,' 'bomb,' and 'napalm,' which were thought to be inappropriate for younger viewers (especially post-9/11). As a result, the names of FireMan, ColorMan, BombMan, and NapalmMan also changed (while the original names were retained in the English games). Other inconsistencies between the English game and anime resulted from similarities in name to American superheroes. For example, AquaMan's name was changed to SpoutMan in the English anime to avoid confusion with the DC Comics superhero of the same name. In addition, swords are blurred, and scenes of MegaMan pointing his buster at the screen are removed in earlier seasons. Also, scenes showing a character getting hit in the groin were cut. Curiously, subsequent airings of certain episodes reveal that some of the original edits were changed back—most notably, the FireTower Battle Chip originally edited as 'FlameTower' subsequently reverted to 'FireTower'. As with WB's other dubbed series (such as Pokémon and Cardcaptors), some episodes were aired out of order, edited together, or skipped entirely. Viewers elsewhere saw the series in its entirety in the correct order. The first series (EXE) has been released on DVD and a few earlier volumes on VHS, but in an edited format only. An alternate English-language version aired in Singapore, following the Japanese version more closely.

EXE[edit]

Rockman exe beast online

EXE is roughly split into two separate storylines. The first concerns the original WWW (World Three) and Mr. Wily's (Dr. Wily) plan on finding the Ultimate NetNavi, culminating in the N1 Grand Prix, a NetBattling tournament. At its conclusion, the Ultimate NetNavi PharaohMan awakens from his slumber and proceeds to claim the net as his own, deleting MegaMan in the process. PharaohMan would eventually be weakened by the two tournament finalists, ProtoMan and a newly-rebuilt MegaMan, leading to his capture by Wily. The second half of the season has the characters take on Grave (Gospel), a NetMafia syndicate spearheaded by Wily that seeks to create a virus beast with the capability to destroy the net. The last several episodes of EXE would serve as a lead-in to Axess.

Axess[edit]

Lan's father, Yuichiro Hikari, curiously absent for most of EXE, completes his research on the Synchro Chip, a device that enables Operators and NetNavis to become one through the use of Cross Fusion. This development coincides with a plot by Nebula (led by the notorious Dr. Regal) and the Darkloids (headed by ShadeMan and later Laserman) to take over both the human and cyberworlds. It is at this point that events involving Navis become secondary to the action that takes place in the real world (rather than the cyberworld), which has led critics to label it a generic Henshin (transforming) series. The storyline in Axess is considerably darker, and many EXE regulars make only sporadic appearances.

At the beginning of Axess, Lan manages to use the then-untested Synchro Chip to Cross Fuse with MegaMan and defeat the Darkloids that materialize in the real world with the aid of Dimensional Area Generators. Because of this, Lan is invited to become a NetSaver (Net Savior), an Official NetBattler charged with protecting the net. As a result of Cross Fusion, MegaMan loses his Style Change option, but instead gains the ability to use Double Soul (Soul Unison) with which allows him to combine his powers with other NetNavis, harkening back to the original Megaman's Power Copy ability. Cross fusion also multiplies Megaman's power level (For example, the megabuster does much more damage in cross fusion), while making Lan lose his energy. Much of the series is devoted in dealing with the problem of the addictive Dark Chips and the criminal syndicate, Nebula who is controlled by Dr. Regal.

Stream[edit]

Stream continues the storyline set by Axess by introducing Duo, a being from outer space who seeks to destroy humanity after witnessing the chaos caused by Dr. Regal. Intrigued by Cross Fusion, he decides to spare mankind temporarily, bestowing a test upon the main characters to assess whether or not humans truly merit survival. He sends his subordinate, Slur, to Earth, where she hands Navis possessing the powers of Duo's asteroid to unsuspecting people to observe what they will do with such might. Lan (Netto) and the other net saviors must work together to foil Duo and his subordinate. In the process, Neo WWW is formed by Tesla Gauss (Tesla Magnets) to cause havoc. Dr. Regal also returns during the movie, and again towards the end of Stream, with the focus of Stream shifting to time travel.

Rockman Exe Legendado Online

Beast[edit]

Beast introduces the warring Cybeasts Gregar and Falzar, as well as the Navi Trill. Pitted against the newly emerged Zoanoroid armies of the Cybeasts, Lan, MegaMan, and a select group of their partners, find themselves drawn into the parallel world of Beyondard. Guided by a mysterious girl, Iris, they join the human resistance in the fight to claim the 'Synchronizer' powers of Trill, with which MegaMan is able to 'Beast Out'. Nearing the end of Beast, the android brain belonging to Wily of Beyondard reveals himself along with his lackeys, Blackbeard and Yuika, hoping to acquire the victor Cybeast as his new body. Ultimately, the two merge into the Super Cybeast Gregar, which becomes Wily's vessel with assistance from Trill's powers. MegaMan and Trill merge and lend their strength to Lan to form a 'Juuka Style,' giving him the strength to destroy it.

Beast+[edit]

Beast+ continues from where Beast left off, though it is marketed as a stand-alone series. Episodes are reduced to approximately ten minutes, airing in the thirty-minute time-slot Oha Coliseum alongside the Saru Getchu anime. Beast+ consists of a string of arcs beginning with the appearance of the Professor and Zero (both from Mega Man Network Transmission). An ex-WWW member, the Professor recovers the remains of Gregar, intent on reviving it for his own purposes. Following its deletion and Zero's decision to break ties with his master, the second arc takes place. Stranded in the world that they perceive to be opposite of their own, Blackbeard and Yuika band together with Darkloid BubbleMan, committing various crimes in a Team Rocket-esque fashion. Shortly thereafter, MegaMan gains the abilities of Cross System. Zero then returns in the subsequent arc, befriending both GutsMan and MegaMan. The vengeful Professor, however, also resurfaces, unleashing a new subordinate known as Zero One. Moved by the kindness that has been shown to him, Zero sacrifices himself to put a stop to the Professor once and for all. The storyline then continues toward its finale with the introduction of Cache, the final boss of the Japan-exclusive mobile game, Rockman EXE Phantom of Network, who threatens to consume the world with the aid of Phantom Navis and cache data. Beast+ concludes the series, ending September 30, 2006.

Film[edit]

The movie, Rockman EXE Hikari to Yami no Program (劇場版ロックマンエグゼ 光と闇の遺産(プログラム)), was shown alongside the Duel Masters feature film, Duel Masters: Curse of the Deathphoenix, as part of a double-billing March 12, 2005 in Japan. The film itself is set during the events of the franchise's third season, Stream.

Music[edit]

Japanese opening themes
  1. 'Rockman's Theme ~Pierce Through the Wind~' (ロックマンのテーマ〜風を突き抜けて〜Rokkuman no Tēma ~Kaze wo Tsukinukete~) by Jin Hashimoto (EXE)
  2. 'Two Futures' (二つの未来Futatsu no Mirai) by Michihiro Kuroda (Axess)
  3. 'Be Somewhere' by Buzy (Stream)
  4. 'Song of Victory' (勝利のうたShōri no Uta) by Dandelion (Beast)
Japanese ending themes
  1. 'Piece of Peace' by mica (EXE, eps 1-25)
  2. 'Begin the Try' (begin the TRY) by Shōtarō Morikubo (EXE, eps 26-56)
  3. 'To Where the Light Is' (光とどく場所Hikari to Doku Basho) by Kumiko Higa and Akiko Kimura (Axess)
  4. 'Doobee Doowop Communication' (ドゥビドゥワ コミュニケーションDubiduwa Komyunikēshon) by Babamania (Stream, eps 1-25)
  5. 'To Where the Light Is ~ The Symbol of Friendship (光とどく場所〜友情のしるしHikari to Doku Basho ~ Yūjo no Shirushi) by Kumiko Higa and Akiko Kimura (Stream, eps 26-51)
  6. 'Footsteps' (あしあとAshiato) by Clair (Beast)

Merchandise[edit]

Merchandising for the Rockman.EXE series was heavy in Japan with a variety of toys. Toys ranged from action figures and plush dolls to board games and trading cards. Many toys were originally released by Bandai, including an electronic Plug-In PET replica of the PET used in the original EXE, but Takara took over with merchandising starting with Axess. Electronic PET toys have since been released with every new model used in the show: Advanced PET and Advanced PET II (Axess), Progress PET (Stream), and Link PET and Link PET_EX (Beast and Beast+). Battle Chips for use in the PETs are often packaged with other merchandise, including action figures and even Japanese installments of Battle Network video games.

Most of the merchandise remains Japan-exclusive. However, to help promote the English version of the anime series, Mattel created a line of original MegaMan NT Warrior action figures for the U.S. market. The series were released in two waves with a third wave planned but never released. The action figures featured many prominent characters from the anime with detachable limbs—interchangeable with other figures—so that Battle Chip weaponry could be attached. Mattel also released all twelve DoubleSoul MegaMan figures (featured in Battle Network 4 and Axess) with detachable armor, as well as various miniature figurines (usually depicted in battle) and a few taller figurines, including a talking CrossFusion MegaMan figure.

Rockman Exe Episode 1

Furthermore, the Advanced PET toy (featured in Axess) was imported in three available designs: blue/gray (MegaMan), red/black (ProtoMan), and black/purple (Bass). The Advanced PET II model was planned but never released. English Battle Chips were packaged with nearly every piece of MegaMan NT Warrior merchandise, but chips could also be bought separately in booster packs. Japanese and English Battle Chips will work on either Japanese or English versions of the PETs, although only the Progress PET featured backwards compatibility with previous generations of Battle Chips.

In 2004, Decipher also distributed a trading card game in the United States called 'MegaMan NT Warrior Trading Card Game'. However, it was not a translation of the pre-existing trading card games in Japan. Three sets were released before the game was discontinued in 2005, after the end of the Mega Man Battle Network video games.[6][7]

In Japan, various soundtracks have been released featuring background music and theme songs used in the show. Also, every episode of the anime has been released across sixty-five DVDs usually containing three episodes per disc. In the United States, thirteen DVDs have been released covering the original 52 episodes of EXE. The first six volumes were also released in VHS form. The English version of Axess has yet to be released on DVD.

Other merchandise includes a life-sized Mega Buster that fires foam darts, an original MegaMan NT Warrior-themed board game, and MegaMan.EXE Halloween costumes.

Reception[edit]

MegaMan NT Warrior achieved popularity among Japanese viewing audiences. According to a viewership sample conducted in the Kantō region by Video Research, the anime drew in an average of 4.5% and a maximum of 5.9% of households during the last year of its original run.[8]

The MegaMan NT Warrior: Program of Light and Dark and Duel Masters: Curse of the Deathphoenix double feature ranked first for the weekend ending March 13, 2005 dethroned Lorelei: The Witch of the Pacific Ocean from the first place and broke the record for spring break in Japan with a gross of $12,708,498 USD from Mega Man X8 launch in Japan and Resident Evil 4 selling and critically acclaimed in Japan and North America This record are still for 5 weeks until Constantine broke the record with a gross of $14,859,234 USD on April 17, 2005 and dropped to ranked fifth at the Japanese box office for the weekend ending March 20, 2005 with a gross of $1,093,870 USD.[9] The following week it dropped to seventh place with $559,800 USD and a cumulative box office gross of $6,178,840 USD at three weeks of release.[10]

See also[edit]

Notes[edit]

References[edit]

  1. ^'Fox Kids Europe adds two hot new properties, Megaman and Jacob two-two, to its programming portfolio'. Jetix Europe. 2004-03-31. Archived from the original on 2004-07-26. Retrieved 2019-07-08.
  2. ^'This Spring's Anime in Japan'. Anime News Network. February 6, 2002. Retrieved 2010-07-04.
  3. ^'Viz Releases Megaman NT Warrior'. Anime News Network. September 8, 2004. Retrieved 2010-07-04.
  4. ^'Kids'WB orders 26 new episodes of MEgaman NT Warrior'. Anime News Network. December 15, 2003. Retrieved 2010-07-04.
  5. ^'Kids'WB! Powers up for Third Season of Cyber-Adventure 'Megaman NT Warrior: AXESS' From ShoPro Ent'. Anime News Network. October 4, 2004. Retrieved 2010-07-04.
  6. ^'MegaMan NT Warrior Trading Card Game'. MMKB. Retrieved 2019-04-26.
  7. ^'Decipher Inc'. web.archive.org. 2007-04-07. Retrieved 2019-04-26.
  8. ^Capcom staff (2007). 'Annual Report 2006'(PDF). Capcom. Retrieved February 13, 2012.
  9. ^Groves, Don (March 28, 2005). ''Robots' leaves tykes cooler than 'Ice''. Variety. Retrieved 2010-07-12.
  10. ^Walton, Alice | 'International box office']. Variety, April 4, 2005

External links[edit]

  • ShoPro's Rockman EXE website(in Japanese)
  • TV Tokyo's Rockman EXE website(in Japanese)
  • TV Tokyo's Rockman EXE Axess website(in Japanese)
  • TV Tokyo's Rockman EXE Stream website(in Japanese)
  • TV Tokyo's Rockman EXE Beast website(in Japanese)
  • MegaMan NT Warrior (anime) at Anime News Network's encyclopedia

Rockman Exe Online Episodes

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Alternative Titles

English: MegaMan NT Warrior
Japanese: ロックマン エグゼ

Information

Episodes: 56
Aired: Mar 4, 2002 to Mar 31, 2003
Broadcast: Mondays at 18:30 (JST)
Producers:TV Tokyo, Shogakukan Productions, Nihon Ad Systems, Half H.P Studio
Studios:Xebec
Genres:Action, Game, Sci-Fi, Adventure, Comedy, Mecha, Shounen
Rating: PG-13 - Teens 13 or older

Statistics

Ranked: #37562
2 based on the top anime page. Please note that 'Not yet aired' and 'R18+' titles are excluded.
Members: 27,275
Ranked #3756Popularity #2634Members 27,275
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Synopsis

In the year of 20XX, a young boy by the name of Netto Hikari receives a very special gift as he enters the 5th grade. His very own customized net navi, Rockman! Despite Rockman's small size and far more responsible personality, the two boys quickly become the best of friends. A net navi is designed to guide his operator from the inside of his or her PErsonal Terminal, or simply PET for short. Children and adults alike enjoy friendly 'Net Battles', where they spar their navis against each other to prove their worth.
(Source: Official Site)

Background

No background information has been added to this title. Help improve our database by adding background information here.

Related Anime

Adaptation:Rockman.EXE, Battle Story Rockman.EXE
Spin-off:Rockman Hoshi ni Negai wo, Irregular Hunter X: The Day of Sigma
Sequel:Rockman.EXE Axess

Characters & Voice Actors

Rockman.EXE
Main
Kimura, Akiko
Japanese
Hikari, Netto
Higa, Kumiko
Japanese
Ijuuin, Enzan
Main
Saiga, Mitsuki
Japanese
Blues.EXE
Matsukaze, Masaya
Japanese
Roll.EXE
Main
Jou, Masako
Japanese
Sakurai, Meiru
Main
Mizuhashi, Kaori
Japanese
Kuroi, Miyuki
Hyo-sei
Japanese
Ozono, Mariko
Main
Hidaka, Noriko
Japanese
Iceman.EXE
Noda, Junko
Japanese
Saloma
Main
Minami, Omi
Japanese

Staff

Kobayashi, Noriko
Producer
Kato, Takao
Director, Storyboard

Edit Opening Theme

Edit Ending Theme

#01: 'Piece of Peace' by Mika (eps 1-25)
#02: 'begin the TRY' by Showtaro Morikubo (eps 26-56)

More reviewsReviews

56 of 56 episodes seen
MrLegitimacy(All reviews)
4 people found this review helpful
Overall6
Story4
Animation5
Sound7
Character6
Enjoyment6
I've enjoyed the Mega Man Battle Network series ever since middle school, so I decided to investigate the animated series motivated by my desire to merge my anime and gaming hobbies. What followed was a long couple of months trudging through its over 50 episodes, after which I admittedly missed having it around. The bottom line is that Rockman.EXE is very much a low budget commercial to boost toy and game sales, and while it isn't the worst kids show I've ever seen, there isn't much of worth the be found here.
(Please note: I interchange the English and Japanese character names Rockman/Mega Man and Netto/Lan at will)
This show is not pretty to look at. The animation ranges from abhorrent to just below actual quality, but most of the time occupies a space that isn't good enough to praise but isn't bad enough to nitpick. A handful of fight scenes throughout the series look genuinely cool and fluid, and were probably only afforded with the money they saved by heavily reusing a few stock footage clips in nearly every episode. Of course, I can't expect too much from a Studio Xebec production in the early digital age, and as such I was prepared for the massive amounts of conspicuous CG. Some of the stock CG animations look pretty nice, but a few episodes which feature fully rendered 3D characters and environments just hurt to look at. I did appreciate Xebec borrowing a satellite model from their prior production of Zoids Shin Seiki Zero for a quick cameo, even if it is another apparent cost saving measure. Another side note is that the only character exclusively animated in 3D is a virtual pop star eerily prophetic of the later popularity of Vocaloids.
I was not enthralled by the audio while I watched this series, but upon closer inspection I really like the soundtrack. The Japanese voice work isn't terrible, but it's about as cheesey as you would expect from a children's animated product of this caliber. The only standout voice that really annoyed me was Dekao, who sounds like a precursor to Black Clover's Asta. The theme song is kind of bland, but it definitely grew on me over the many weeks I listened to it in my car. Once I gave the soundtrack a dedicated listen, I was so intrigued I had to insert the following mini-album review.
I think the soundtrack operates better on a budget than the show overall. For the most part it seems like they only afforded one guy with a high end arranger keyboard, with minimal live instrumentation. It sounds like I'm playing Pokemon XD, or if you lower the bit rate, Pokemon Emerald. The synthesized guitars, horns, strings, and what not were all probably top of the line at the time, but maintain a distinctly synthetic texture that I absolutely adore. The battle compositions are charging and harrowing, and the friendly pieces for Netto-tachi are goofy and fun. My favorite tracks are Lan and Rockman's themes, with wide piano chords that send me flying through the futuristic series of tubes that the Net Navis inhabit. Overall, I think the music is much more sound than the writing or animation, and my best Google research tells me it was composed by one Kohei Wada. Thanks, probably Wada-sensei.
I was not disappointed by the story or characters, but only because I never had high expectations for either. Like so many other long running series, the characters have to remain static to keep kids coming back every week for more of the same shenanigans. That means almost no character growth, and minimal development. The Team Rocket analogue is arguably more developed than our main cast, with one of them even having an emotionally moving backstory. In general, the Net Navis are more competent people than the humans in the show, because many of them are just idiotic for comedic effect. A handful of characters like Dekao and the Battle Network iteration of Rush really grated my nerves, but overall they weren't so terrible that I actively hated all of them *coughlikeEvangelioncough*.
The plot itself is sparse, with a tournament arc early on leading to a global threat that is quickly forgotten for episodic hijinx. Most episodes consist of our heroes throwing Rockman at whatever new goofball villain they meet, all the while pestering everyone and each other. The progression of Lan and Rockman learning new techniques is dismally slow, so I don't even want to imagine what it would be like to watch this weekly. However, in the second half they began to introduce Rockman's action-figure-variant power ups, which I greatly appreciated. Don't get too hung up on seemingly important plot threads, because you're unlikely to get any kind of satisfying conclusion. Even the last episode is a poor finale at best, likely because they had already been approved for the second season.
So, who should watch Rockman.EXE? I can really only recommend this series to huge fans of the game, or those desperately in need of something to watch who have exhausted all better options.
56 of 56 episodes seen
lkevsan(All reviews)
3 people found this review helpful
Overall6
Story6
Animation6
Sound7
Character7
Enjoyment6
Megaman one of the most beloved video game franchises, with many years of good games and being a very well known character, some other forms of media had to be created and so an anime was broadcasted in the year 2002. It was a time where Megaman had a strong support from Capcom and gave different spin offs from the original saga but still maintaining the feel of what made Megaman so great. One of this spin offs is the Battle Network series which it had a good run on GBA and made this anime to be created possible, so let's see how this series does by its own.
Story=6
The story is very simple an evil organization called World Three, (WWW), wants to take over the world with the use of new technologies from the year 20XX that has made every single device connected to the internet possible, which is what Dr Wily wants to achieve. But it is time for our heroes Megaman and Netto to stop this from happening with the help of his friends and family.
The story is not complicated but it is very fast paced in the first episodes, it shows you the rush of how important is this new interconnected world and the problems on how it can go to chaos if it is controlled by someone. Which is one of the main problems of this series, the story wants to rush it during the first half which makes you feel excited and always ready for action but then it starts going downhill when they want to show you the second half of this story. It was way too long for what should have been and the way they tried to have some character development from part of the humans is just way too cliche and very annoying sometimes,also the filler is very present and wanted to expose things that simply could have been avoided. There is an episode where they do Mario Kart style episode and another on how bad an unimportant maid sucks and her job.So it shows that they didn't have idea on how to finish it after the battle and important evil vs good moments were finished, which leads to a stressful watch if you want to conclude this first season.
Art=6
The animation is very fair, it was the time when computers were helping animators to pull this job quickly, which you can see in many 3D elements of the series which gives a nice touch to the interface of the internet world they have and that was booming during those years. Also the 2D animation is simple but it has its own identity that are very similar to the art work this game is based.
Sound=7
The opening simply kicks ass. The intro is very pumped and wants you to get excited for the the battles of the show. The endings are nice but not very memorable. The BGM is sometimes kinda lacking and just appears when the battles are going on, although this ones are good.
Voice characters are ok for the most part everybody does their work perfectly and there are any annoyance among then when they say their dialogues.
Characters.=7
They are ok, but nothing stands out, we have the typical hero which wants to do things right, the best female friend, the silent rival that wants to be the best, the dorky side character that believes he is the main rival, a rich girl that gets everything and more. The highlights are the Net Navis, which are the main company of this characters. They are really cool and the battles when they face each other lets you see how they are personality wise and give you and great inside on how they attack and their abilities. My favorites being Megaman, Bass, Skullman and Magicman.
Enjoyment=6
It is a very standard series. It has really good battles and nice action going on here and there. But it can get tedious at times with unnecesary filler.
Overall 6/10
Thanks for reading this review,
P.D. Sorry if there are some errors, English is not my first language.

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Best villain in the Rockman.EXE series?
joelmacca1994 - Jan 16, 2013
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